Wiki: The Curse Of Xanadu
The problem wasn’t time, it was a combination of things that add up to unprofessionalism: AnalysisParalysis, bad project management, chronic underfunding most (but not all) of the time, in-fighting, and worst of all, they actually finished it a bunch of times! Back when Autodesk was funding them. But they took a perfectionist attitude, and always decided to rewrite the code from scratch every time they finished something that worked even a little bit, rather than release it. I was at AutoDesk at the time and saw working code demoed. A whip-cracking no-nonsense project manager would have changed the history of Xanadu single-handedly (if humanly possible, given the HerdingCatsProblem) — DougMerritt