Laravel Valet

Introduction

Valet is a Laravel development environment for Mac minimalists. No Vagrant, no <span class="token operator">/</span>etc<span class="token operator">/</span>hosts file. You can even share your sites publicly using local tunnels. Yeah, we like it too.

Laravel Valet configures your Mac to always run Nginx in the background when your machine starts. Then, using DnsMasq, Valet proxies all requests on the <span class="token operator">*</span><span class="token punctuation">.</span>test domain to point to sites installed on your local machine.

In other words, a blazing fast Laravel development environment that uses roughly 7 MB of RAM. Valet isn’t a complete replacement for Vagrant or Homestead, but provides a great alternative if you want flexible basics, prefer extreme speed, or are working on a machine with a limited amount of RAM.

Goodbye, Clean Code

It’s a Phase

Obsessing with “clean code” and removing duplication is a phase many of us go through. When we don’t feel confident in our code, it is tempting to attach our sense of self-worth and professional pride to something that can be measured. A set of strict lint rules, a naming schema, a file structure, a lack of duplication.

You can’t automate removing duplication, but it does get easier with practice. You can usually tell whether there’s less or more of it after every change. As a result, removing duplication feels like improving some objective metric about the code. Worse, it messes with people’s sense of identity: “I’m the kind of person who writes clean code”. It’s as powerful as any sort of self-deception.

Once we learn how to create abstractions, it is tempting to get high on that ability, and pull abstractions out of thin air whenever we see repetitive code. After a few years of coding, we see repetition everywhere — and abstracting is our new superpower. If someone tells us that abstraction is a virtue, we’ll eat it. And we’ll start judging other people for not worshipping “cleanliness”.

I see now that my “refactoring” was a disaster in two ways:

Firstly, I didn’t talk to the person who wrote it. I rewrote the code and checked it in without their input. Even if it was an improvement (which I don’t believe anymore), this is a terrible way to go about it. A healthy engineering team is constantly building trust. Rewriting your teammate’s code without a discussion is a huge blow to your ability to effectively collaborate on a codebase together.

Secondly, nothing is free. My code traded the ability to change requirements for reduced duplication, and it was not a good trade. For example, we later needed many special cases and behaviors for different handles on different shapes. My abstraction would have to become several times more convoluted to afford that, whereas with the original “messy” version such changes stayed easy as cake.

Am I saying that you should write “dirty” code? No. I suggest to think deeply about what you mean when you say “clean” or “dirty”. Do you get a feeling of revolt? Righteousness? Beauty? Elegance? How sure are you that you can name the concrete engineering outcomes corresponding to those qualities? How exactly do they affect the way the code is written and modified?

I sure didn’t think deeply about any of those things. I thought a lot about how the code looked — but not about how it evolved with a team of squishy humans.

Coding is a journey. Think how far you came from your first line of code to where you are now. I reckon it was a joy to see for the first time how extracting a function or refactoring a class can make convoluted code simple. If you find pride in your craft, it is tempting to pursue cleanliness in code. Do it for a while.

But don’t stop there. Don’t be a clean code zealot. Clean code is not a goal. It’s an attempt to make some sense out of the immense complexity of systems we’re dealing with. It’s a defense mechanism when you’re not yet sure how a change would affect the codebase but you need guidance in a sea of unknows.

Let clean code guide you. Then let it go.